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X_voice.json can be opened with any text editor (eg. Never delete sounds by deleting the file only, but remove the file from x_voice.json. This file dictates what sounds are included in x_voice. If existing folders or files are renamed, the changes need to be reflected in x_voice.json. It doesn’t matter how the folders are called. To replace an existing sound, replace the appropriate file. In the directory of zsmeditor.exe, there is a folder with the name of the open sound file and in it we can find the WAVs that are now stripped of the header.Ĭopy or move each file for x_voice to a sub-folder, located next to x_voice.json. Then go to the Files tab and add the WAVs by dropping them into the window. Make sure to open or create a file in ZSM editor. The quickest way to strip the header of WAV files is to add them in ZSM editor. Various versions of Zsnd are able to do that directly, but we're building the x_voice directly, without conversion here (better quality for original sounds). Anyone making character and/or sound modsĬonvert any sound files to WAV, mono, 22050hz (stop reading after step 2).UltraMegaMagnus (and Jaybird), for the latest unofficial x_voice.BLaw and fox456, for the latest official x_voice.nikita488, for Zsnd (what this package is built on).Winstrol, for making sound modding possible.
Teancum, for tutorials and researching sounds.Voice talents, especially Ceamonks890, for providing callouts and break lines.Game developers in the voice, music, and sound compartments for XML, XML2, MUA, MUA2, and many other games.
This allows the best sound quality and best game experience. This way, the original MUA and XML2 x_voice files stay unaltered from the original game files from 2005/2006, no matter how often we edit x_voice. Thanks to anyone who contributes to that.īecause we edit original files again and again in x_voice editing, I chose to create this tool with an old version of Zsnd, which allows editing without converting. The BAT will find 12 existing indexes and continue with index 12.
Marvel ultimate alliance pc windowed mode mod#
Ceamonks890's Playable Mod Character Roster menu callouts - Frequently updated
Marvel ultimate alliance pc windowed mode how to#
Latest x_voice.zss How to check date: Open link, click on three-dot-menu, then on "Details" You need Python 3.8 or newer to build an x_voice. Build your x_voice with a double-click and move it to your game or mod folder.
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This x_voice download is not a single file anymore.
Marvel ultimate alliance pc windowed mode update#
Now, you can easily update x_voice yourself, without quality loss. I (and others) have also noticed that the quality of the sounds decreases, if x_voice is updated again and again. It's been shown that it is too complicated to keep it updated here, and too complicated for most to update it themselves. Find more information on sounds and x_voice here. All characters and teams must have their menu voices in the X_Voice. X_Voice is a soundset used for menu callouts and breaks.